Constructive criticism and tips for improvements are welcome!
Model from TurboSquid
A nice clean start. I would begin with adding some subtle roughness variations on all materials.
Thank you for the tip! I think I actually did put a roughness variation with a texture, at least on the painted metal frame, but I think I might have made it a bit too subtle, haha. I’ll take a look and make some adjustments!
Looking good! I personally love the wood look on the front slats. being a woodworker myself as a hobby that’s a really nice touch. Have a look at the specular channel for the wood materials to give that a better more realistic look. I can’t find it now, but there was a tutorial on youtube about a guy texturing a wood floor with the camera super low looking across the floor and he explained really well how the spec channel works and how black and white spec maps can control the reflections. The lighting needs to be right for it to work, you need light grazing across the objects so that the angle of incidence matches the angle of reflection into the camera. It just really opened my eyes to the next level of detail to make flat surfaces more realistic.
Thanks, I really like the wood details as well!
At the same time the look of the wood on my renders is the thing I’m least pleased about, I was having a hard time getting it to look realistic. With me being interested in woodworking as well, it’s a bit demotivating not being able to make it look how I want it to.
So, I appreciate the tips on working with the specular channel, I’ll see if I can find the video you mention and hopefully I can get a better result!
Found it!
(1) How to use Poliigon Materials in Keyshot Pro - YouTube
its not as specular focused as i remember but it was a long time ago and this one just stuck in my head